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Showing posts with label Puzzle games. Show all posts
Showing posts with label Puzzle games. Show all posts

Magic Ball 2



Magic Ball 2







Information
Magic ball 3 is a 3d game build by i win .com.This is a puzzle smashing game.In this game you have a bat and magic ball you can destroy buildings in this game.




SYSTEM REQUIREMENTS
MINIMUM PC REQUIREMENTS
Windows 98/EM/2000/XP
Pentium II 500MHz Processor
128MB RAM
DirectX 9
16MB 16-bit DirectX compatible Video Card
DirectX compatible Sound Card
65 MB RAM





SCREENSHOTS


Magic Ball 2
Magic Ball 2
Magic Ball 2








Download



Magic Ball 2

Posted by Unknown No comments



Magic Ball 2







Information
Magic ball 3 is a 3d game build by i win .com.This is a puzzle smashing game.In this game you have a bat and magic ball you can destroy buildings in this game.




SYSTEM REQUIREMENTS
MINIMUM PC REQUIREMENTS
Windows 98/EM/2000/XP
Pentium II 500MHz Processor
128MB RAM
DirectX 9
16MB 16-bit DirectX compatible Video Card
DirectX compatible Sound Card
65 MB RAM





SCREENSHOTS


Magic Ball 2
Magic Ball 2
Magic Ball 2








Download



Magic Ball 3



Magic ball 3







Information

This is a 3d Smashing Puzzle game build by  I win.com.In this game you can smash building by a magic ball.You have a bat in this game.

Game System Requirements:
OS: Windows 2000/Windows XP/Windows Vista/Windows 7
CPU: 600 Mhz
                                                       RAM: 128 MB
                                                   DirectX: 6.0
                                                              Hard Drive: 42 MB





SCREENSHOTS



Magic ball 3
Magic ball 3
Magic ball 3








Download

Magic Ball 3

Posted by Unknown No comments



Magic ball 3







Information

This is a 3d Smashing Puzzle game build by  I win.com.In this game you can smash building by a magic ball.You have a bat in this game.

Game System Requirements:
OS: Windows 2000/Windows XP/Windows Vista/Windows 7
CPU: 600 Mhz
                                                       RAM: 128 MB
                                                   DirectX: 6.0
                                                              Hard Drive: 42 MB





SCREENSHOTS



Magic ball 3
Magic ball 3
Magic ball 3








Download

Luxor 2


Luxor 2






InformationLuxor 2 is an action-oriented casual puzzle game developed by MumboJumbo. First released in 2006, it is the sequel to the original Luxor, which was released in 2005. The title can be played online at several different sites, and can be purchased for Microsoft Windows, Mac OS X, and Xbox Live Arcade.
The game's console debut was on April 4, 2007, with its release via Xbox Live Arcade. It can be purchased directly from the Xbox Live Marketplace.

Luxor 2 is also available in a Windows Vista-only version from MSN Games which includes improved graphics over the previous computer versions.

Gameplay
The game challenges the user to eliminate colored magical spheres by causing three or more spheres of the same color to collide. Players do this primarily by shooting additional spheres from a winged scarab which they guide back and forth along the bottom of the screen. When spheres are eliminated, adjacent spheres which now form a segment of three or more or the same color will also explode in a chain reaction.
During gameplay, the on-screen spheres continuously move forward, pushed by additional small scarabs. If any sphere reaches the player's pyramid, he or she loses a life and is forced to restart the stage. If the player succeeds in eliminating a certain number of spheres without this occurring, new spheres cease to arrive and the level can be completed by removing those which remain.
There are a total of 88 rounds of increasing difficulty, plus 13 bonus rounds which the player can play through. In "Story mode", the player earns titles/rankings as he or she progresses through the various levels. Multiple difficulty settings are available as well, with play at higher settings yielding higher scores.


Stages and Rounds
Luxor calls everything that other games might call a "round" or a "level" a "stage". However, there is a clear hierarchy of stages. Thus "Stage 1" comprises rounds 1-1 through 1-4. Stage two has rounds 2-1 through 2-5. When one completes a stage, Luxor puts up a particular screen that says "stage complete". It doesn't put up a "stage complete" screen after round 1-1 or 1-2, but only after 1-4, right before the number changes to 2-1. On the other hand, when you play round 1-2, Luxor calls it "stage 1-2". Thus the creators of Luxor suffered from imprecision in language. They should have used the words "round" and "stage", but they call everything a stage. So what does a Wikipedia author do? We choose to call the individual games "rounds" and the groups of rounds "stages". It is what the authors of Luxor meant, just not what they said. We have previously said that there are 88 rounds in regular gameplay. Now we can say that these 88 rounds are organized into 14 stages. Other authors that work on this entry are urged to consistently use the terms stages and rounds.

Scoring
In general, 100 points are awarded for each sphere destroyed. The simple destruction of 3 spheres thus earns 300 points, 4 spheres 400, etc. However, if you arrange things such that you destroy 3 spheres which bring together 3 more spheres, the second set of spheres has a 2X multiplier. With cleverness, you can arrange things such that you have several chain reactions in a row with linearly increasing multipliers at every stage of the chain reaction.
At the end of every round (and at times during the round) jewels, rings, and coins are freed. Every stage has coins, and coins have a value of 250 points at all stages of game play (One collects coins less for their value than because every 30 coins earns an extra life.) In contrast to the behavior of coins, jewel and ring values increase in a simple pattern as play progresses[2]. Every stage has two types of jewel and one type of ring. Below are the listed the jewels and rings in the first five stages of play:
Additional power-ups are modeled after those from existing games, such as one which slows down the movement of the spheres, and one which causes the spheres to move backward for a short while.

Cheats
In the Options menu, press the Page Up and Page Down at the same to activate the cheat mode. A new button, "Cheats", will appear. It will be valid only to this specific profile. Cheat mode makes all stages and levels of game play accessible
There are said to be other hot-keys that, once in cheat mode, convey specific powers. In direct testing, none of the hot-keys seemed to work, so they are not included here.






SCREENSHOTS

Luxor 2
Luxor 2
Luxor 2








Download

Luxor 2

Posted by Unknown No comments


Luxor 2






InformationLuxor 2 is an action-oriented casual puzzle game developed by MumboJumbo. First released in 2006, it is the sequel to the original Luxor, which was released in 2005. The title can be played online at several different sites, and can be purchased for Microsoft Windows, Mac OS X, and Xbox Live Arcade.
The game's console debut was on April 4, 2007, with its release via Xbox Live Arcade. It can be purchased directly from the Xbox Live Marketplace.

Luxor 2 is also available in a Windows Vista-only version from MSN Games which includes improved graphics over the previous computer versions.

Gameplay
The game challenges the user to eliminate colored magical spheres by causing three or more spheres of the same color to collide. Players do this primarily by shooting additional spheres from a winged scarab which they guide back and forth along the bottom of the screen. When spheres are eliminated, adjacent spheres which now form a segment of three or more or the same color will also explode in a chain reaction.
During gameplay, the on-screen spheres continuously move forward, pushed by additional small scarabs. If any sphere reaches the player's pyramid, he or she loses a life and is forced to restart the stage. If the player succeeds in eliminating a certain number of spheres without this occurring, new spheres cease to arrive and the level can be completed by removing those which remain.
There are a total of 88 rounds of increasing difficulty, plus 13 bonus rounds which the player can play through. In "Story mode", the player earns titles/rankings as he or she progresses through the various levels. Multiple difficulty settings are available as well, with play at higher settings yielding higher scores.


Stages and Rounds
Luxor calls everything that other games might call a "round" or a "level" a "stage". However, there is a clear hierarchy of stages. Thus "Stage 1" comprises rounds 1-1 through 1-4. Stage two has rounds 2-1 through 2-5. When one completes a stage, Luxor puts up a particular screen that says "stage complete". It doesn't put up a "stage complete" screen after round 1-1 or 1-2, but only after 1-4, right before the number changes to 2-1. On the other hand, when you play round 1-2, Luxor calls it "stage 1-2". Thus the creators of Luxor suffered from imprecision in language. They should have used the words "round" and "stage", but they call everything a stage. So what does a Wikipedia author do? We choose to call the individual games "rounds" and the groups of rounds "stages". It is what the authors of Luxor meant, just not what they said. We have previously said that there are 88 rounds in regular gameplay. Now we can say that these 88 rounds are organized into 14 stages. Other authors that work on this entry are urged to consistently use the terms stages and rounds.

Scoring
In general, 100 points are awarded for each sphere destroyed. The simple destruction of 3 spheres thus earns 300 points, 4 spheres 400, etc. However, if you arrange things such that you destroy 3 spheres which bring together 3 more spheres, the second set of spheres has a 2X multiplier. With cleverness, you can arrange things such that you have several chain reactions in a row with linearly increasing multipliers at every stage of the chain reaction.
At the end of every round (and at times during the round) jewels, rings, and coins are freed. Every stage has coins, and coins have a value of 250 points at all stages of game play (One collects coins less for their value than because every 30 coins earns an extra life.) In contrast to the behavior of coins, jewel and ring values increase in a simple pattern as play progresses[2]. Every stage has two types of jewel and one type of ring. Below are the listed the jewels and rings in the first five stages of play:
Additional power-ups are modeled after those from existing games, such as one which slows down the movement of the spheres, and one which causes the spheres to move backward for a short while.

Cheats
In the Options menu, press the Page Up and Page Down at the same to activate the cheat mode. A new button, "Cheats", will appear. It will be valid only to this specific profile. Cheat mode makes all stages and levels of game play accessible
There are said to be other hot-keys that, once in cheat mode, convey specific powers. In direct testing, none of the hot-keys seemed to work, so they are not included here.






SCREENSHOTS

Luxor 2
Luxor 2
Luxor 2








Download

Jwele Quist II




Jwele Quist 2







InformationJewel Quest is a tile-matching puzzle video game created and published by iWin. First released for PC, it has been redeveloped for Symbian S60, the Nintendo DS (Jewel Quest: Expeditions), the Xbox 360's Xbox Live Arcade and other platforms. iWin also released a series of sequels and spin-off games.
Jewel Quest is a 'match 3' puzzle played on a grid filled with various tokens, such as diamonds, gold nuggets, coins, and skulls. The player may swap any two adjacent tiles, as long as the swap results in a horizontal/vertical line of three or more matching tokens. The matched set disappears, allowing tokens to drop into the gaps from above; if more matched sets form as a result, they disappear as well.
Whenever tiles disappear, the background grid positions turn gold. The player must turn every square on the board to gold in order to complete the level. Failing to do so within the given time limit, or reaching a situation in which no more swaps are possible, costs one life and sends the player back to the start of that level.
As the game progresses, new variations are introduced to make gameplay more difficult: irregularly shaped grids, squares in hard-to-reach places, tokens that must be matched multiple times to clear them from the board, and so on.
Story
Jewel Quest has 180 levels and is set within the Mayan culture. There are 36 grids and they are played through, in succession, five times, with each play-through adding a new level of difficulty. During the first run-through, "Explorer," the player is given pieces of storyline in the form of "journal entries" to read after completing each grid, with an additional snippet before the beginning of each level. After playing the 36th grid, the totem "speaks" as well there being a written blurb. After the "Explorer" level, new information is given only at the end of the 36th level, and once after playing the 1-2 grid during the second run-through. All other "journal entries" are quotes or sayings to encourage the player. Likewise, if the player fails to complete a level within the time frame, encouraging quotes will be used.

Quotes
"Truth, like gold, is to be obtained not by its growth, but by washing away from it all that is not gold." - Tolstoy
Jewel Quest II has 180 levels, and after each level you advance along a map representing a journey in Africa. Additional Jewels were added. Again, there are 36 boards to play, with each play-through increasing in difficulty. For Jewel Quest II, the boards are not necessarily the same as in the previous play-through. Also, while in Jewel Quest I, blank squares are obstacles, the player is allowed to move jewels into empty squares in the grid in Jewel Quest II, introducing new strategy. The player's character is revealed to be named Rupert, and the story revolves around him searching for a "Golden Jewel Board" in Africa, as well as a romantic subplot with a woman named "Emma" and a villain named "Sebastian." Emma and Sebastian each receive their own first-person text entries for an entire play-through, though the final play-through is done by Rupert. The background reflects the location of the characters within the story.
Jewel Quest III's levels range throughout the world. The new Globe interface allows you to select from different regions to play. Mexico, Iceland, Europe, Africa, South America, Australia, China, Alaska, East Asia are the regions. In each region there are several locations to choose from and each level has multiple passes. New to JQ3 is that some of the jewels have special properties.
Scoring and lives
When you match a set of tiles, you gain points based on the number of tiles matched and the number of "cascaded" matches that have occurred. "Cursed" black tiles appear in later levels; directly matching a set of these deducts points and erases the gold behind them. However, the cursed tiles can be safely removed as a "cascaded" match.
When you run out of time on a level, or reach a point where there are no moves possible, you lose a life and must start the level over.
You are granted an additional life for every 50,000 points earned.



SCREENSHOTS


Jwele Quist
Jwele Quist
Jwele Quist








Download






Jwele Quist II

Posted by Unknown No comments




Jwele Quist 2







InformationJewel Quest is a tile-matching puzzle video game created and published by iWin. First released for PC, it has been redeveloped for Symbian S60, the Nintendo DS (Jewel Quest: Expeditions), the Xbox 360's Xbox Live Arcade and other platforms. iWin also released a series of sequels and spin-off games.
Jewel Quest is a 'match 3' puzzle played on a grid filled with various tokens, such as diamonds, gold nuggets, coins, and skulls. The player may swap any two adjacent tiles, as long as the swap results in a horizontal/vertical line of three or more matching tokens. The matched set disappears, allowing tokens to drop into the gaps from above; if more matched sets form as a result, they disappear as well.
Whenever tiles disappear, the background grid positions turn gold. The player must turn every square on the board to gold in order to complete the level. Failing to do so within the given time limit, or reaching a situation in which no more swaps are possible, costs one life and sends the player back to the start of that level.
As the game progresses, new variations are introduced to make gameplay more difficult: irregularly shaped grids, squares in hard-to-reach places, tokens that must be matched multiple times to clear them from the board, and so on.
Story
Jewel Quest has 180 levels and is set within the Mayan culture. There are 36 grids and they are played through, in succession, five times, with each play-through adding a new level of difficulty. During the first run-through, "Explorer," the player is given pieces of storyline in the form of "journal entries" to read after completing each grid, with an additional snippet before the beginning of each level. After playing the 36th grid, the totem "speaks" as well there being a written blurb. After the "Explorer" level, new information is given only at the end of the 36th level, and once after playing the 1-2 grid during the second run-through. All other "journal entries" are quotes or sayings to encourage the player. Likewise, if the player fails to complete a level within the time frame, encouraging quotes will be used.

Quotes
"Truth, like gold, is to be obtained not by its growth, but by washing away from it all that is not gold." - Tolstoy
Jewel Quest II has 180 levels, and after each level you advance along a map representing a journey in Africa. Additional Jewels were added. Again, there are 36 boards to play, with each play-through increasing in difficulty. For Jewel Quest II, the boards are not necessarily the same as in the previous play-through. Also, while in Jewel Quest I, blank squares are obstacles, the player is allowed to move jewels into empty squares in the grid in Jewel Quest II, introducing new strategy. The player's character is revealed to be named Rupert, and the story revolves around him searching for a "Golden Jewel Board" in Africa, as well as a romantic subplot with a woman named "Emma" and a villain named "Sebastian." Emma and Sebastian each receive their own first-person text entries for an entire play-through, though the final play-through is done by Rupert. The background reflects the location of the characters within the story.
Jewel Quest III's levels range throughout the world. The new Globe interface allows you to select from different regions to play. Mexico, Iceland, Europe, Africa, South America, Australia, China, Alaska, East Asia are the regions. In each region there are several locations to choose from and each level has multiple passes. New to JQ3 is that some of the jewels have special properties.
Scoring and lives
When you match a set of tiles, you gain points based on the number of tiles matched and the number of "cascaded" matches that have occurred. "Cursed" black tiles appear in later levels; directly matching a set of these deducts points and erases the gold behind them. However, the cursed tiles can be safely removed as a "cascaded" match.
When you run out of time on a level, or reach a point where there are no moves possible, you lose a life and must start the level over.
You are granted an additional life for every 50,000 points earned.



SCREENSHOTS


Jwele Quist
Jwele Quist
Jwele Quist








Download






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